🤖 Mecha Hunter: Bounty — Post-Apocalyptic TPS Action
Lock. Load. Ride.
Set in a post-apocalyptic wasteland, Mecha Hunter: Bounty is a third-person shooter that fuses gunplay, tactical vehicle handling, and randomized missions. Play as Ace Cazador, a mechanical bounty hunter tasked with eliminating rogue AI robots in a shattered world.
📝 Overview
- 🎮 Genre: Third-Person Shooter + Vehicle Combat
- 🧭 Theme: Post-apocalyptic western with machine bounty hunters
- 🕹 Platform: Android / iOS
- 🧱 Graphics: 3D Low-Poly Stylized
- 🔧 Engine: Unity 3D
- 👤 Mode: Single Player
Design focuses on fast-paced combat, mobile-friendly controls, and engaging repeatable gameplay.
🧠 World & Lore
The western lands are no longer safe — rogue AI have turned the desert into a battlefield.
You are Ace Cazador, a bounty hunter equipped with top-tier weaponry and customizable vehicles. Complete contracts, reclaim lost tech, and survive extraction — all while fending off intelligent machines.
🔫 Core Features
🎯 Dynamic Combat
- Equip 2 weapons per mission with unique traits
- Features laser-sight and auto-lock for precise mobile targeting
- Dual joystick controls:
- Left joystick: movement
- Right joystick: camera + aiming
🤖 Diverse Enemies
Type |
Behavior |
Melee Bot |
Rushes and attacks in close combat |
Ranged Bot |
Fires from distance and evades shots |
Boss: Flamethrower |
Massive robot with AoE flame attacks |
Boss: Warhammer |
Slams ground, causes shockwaves |
🧨 Mission Types (5)
Mission |
Objective |
Elimination |
Destroy specific targets |
Core Recovery |
Retrieve stolen energy cores |
Base Defense |
Hold position and survive waves |
Vehicle Retrieval |
Recover stolen vehicles |
Timed Escape |
Reach evac point before time runs out |
🚗 Realistic Vehicle Control
- Supports FWD / RWD / AWD mechanics
- Perform drifts, ram attacks, or eject before explosion
- Touch controls: throttle, brake, steer, enter/exit vehicle
🧭 Randomized Levels
- Each mission generates a unique layout
- Built-in mini-map (top-right) for orientation and objectives
📱 Mobile Control Scheme
Action |
Control |
Move |
Left Joystick |
Camera / Aim |
Right Joystick + Lock-On |
Fire |
Large fire button |
Reload |
Reload button |
Weapon Swap |
Icon under HUD |
Enter/Exit Vehicle |
Button near minimap |
Interact |
Shows near items (boxes, cars, etc.) |
🎯 HUD Layout
Position |
UI Element |
Top Left |
HP bar |
Top Right |
Weapon icons, ammo count |
Center |
Mission objectives |
Top Left Corner |
Mini-map + toggle button |
🧨 Weapon Arsenal
Weapon |
Description |
Automatic Pistol |
Fast rate, high accuracy, ideal while moving |
Cowboy Revolver |
High damage, short range, great for critical hits |
Assault Rifle |
Balanced power and precision |
Shotgun |
Strong spread, great for clearing close groups |
Sniper Rifle |
Long-range, armor-piercing, one-shot potential |
Minigun |
High RPM, great for crowd control, hard to aim |
💰 Rewards & Progression
- Currency: Scrap Coins
- Earned by:
- Used for:
- Unlocking / purchasing new weapons
🛠 Technical Stack
Component |
Technology / Tool |
Game Engine |
Unity 3D |
Scripting Language |
C# |
Target Platforms |
Android, iOS |
Graphics |
3D Low-Poly, Stylized Post-Apocalyptic |
Offline Support |
Fully Offline |
Level Generator |
Procedural Map Builder |
UI Animation |
DOTween |
Input System |
Unity Input + Touch UI |
Version Control |
Git + GitLab |
🖼 Screenshots
Post by Benk Studio Team
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