Mecha Hunter: Bounty

🤖 Mecha Hunter: Bounty — Post-Apocalyptic TPS Action

Lock. Load. Ride.
Set in a post-apocalyptic wasteland, Mecha Hunter: Bounty is a third-person shooter that fuses gunplay, tactical vehicle handling, and randomized missions. Play as Ace Cazador, a mechanical bounty hunter tasked with eliminating rogue AI robots in a shattered world.


📝 Overview

  • 🎮 Genre: Third-Person Shooter + Vehicle Combat
  • 🧭 Theme: Post-apocalyptic western with machine bounty hunters
  • 🕹 Platform: Android / iOS
  • 🧱 Graphics: 3D Low-Poly Stylized
  • 🔧 Engine: Unity 3D
  • 👤 Mode: Single Player

Design focuses on fast-paced combat, mobile-friendly controls, and engaging repeatable gameplay.


🧠 World & Lore

The western lands are no longer safe — rogue AI have turned the desert into a battlefield.
You are Ace Cazador, a bounty hunter equipped with top-tier weaponry and customizable vehicles. Complete contracts, reclaim lost tech, and survive extraction — all while fending off intelligent machines.


🔫 Core Features

🎯 Dynamic Combat

  • Equip 2 weapons per mission with unique traits
  • Features laser-sight and auto-lock for precise mobile targeting
  • Dual joystick controls:
    • Left joystick: movement
    • Right joystick: camera + aiming

🤖 Diverse Enemies

Type Behavior
Melee Bot Rushes and attacks in close combat
Ranged Bot Fires from distance and evades shots
Boss: Flamethrower Massive robot with AoE flame attacks
Boss: Warhammer Slams ground, causes shockwaves

🧨 Mission Types (5)

Mission Objective
Elimination Destroy specific targets
Core Recovery Retrieve stolen energy cores
Base Defense Hold position and survive waves
Vehicle Retrieval Recover stolen vehicles
Timed Escape Reach evac point before time runs out

🚗 Realistic Vehicle Control

  • Supports FWD / RWD / AWD mechanics
  • Perform drifts, ram attacks, or eject before explosion
  • Touch controls: throttle, brake, steer, enter/exit vehicle

🧭 Randomized Levels

  • Each mission generates a unique layout
  • Built-in mini-map (top-right) for orientation and objectives

📱 Mobile Control Scheme

Action Control
Move Left Joystick
Camera / Aim Right Joystick + Lock-On
Fire Large fire button
Reload Reload button
Weapon Swap Icon under HUD
Enter/Exit Vehicle Button near minimap
Interact Shows near items (boxes, cars, etc.)

🎯 HUD Layout

Position UI Element
Top Left HP bar
Top Right Weapon icons, ammo count
Center Mission objectives
Top Left Corner Mini-map + toggle button

🧨 Weapon Arsenal

Weapon Description
Automatic Pistol Fast rate, high accuracy, ideal while moving
Cowboy Revolver High damage, short range, great for critical hits
Assault Rifle Balanced power and precision
Shotgun Strong spread, great for clearing close groups
Sniper Rifle Long-range, armor-piercing, one-shot potential
Minigun High RPM, great for crowd control, hard to aim

💰 Rewards & Progression

  • Currency: Scrap Coins
  • Earned by:
    • Completing missions
  • Used for:
    • Unlocking / purchasing new weapons

🛠 Technical Stack

Component Technology / Tool
Game Engine Unity 3D
Scripting Language C#
Target Platforms Android, iOS
Graphics 3D Low-Poly, Stylized Post-Apocalyptic
Offline Support Fully Offline
Level Generator Procedural Map Builder
UI Animation DOTween
Input System Unity Input + Touch UI
Version Control Git + GitLab

🖼 Screenshots


Post by Benk Studio Team
thientm27